Skocz do zawartości

Sprzedam HL1 Settings -->ZOBACZ<-- !!


NadE

Rekomendowane odpowiedzi

ELO !!

 

Sprzedam HL1 Settings by unrealhax ( Jak dostanę update settów to sprzedam !! ) + Settings by kabcun7331 + Settings by KoWaL :)

 

INTERESUJĘ MNIE TYLKO PSC O KWOCIE  20 zł !! ( CENA ULEGŁA ZMIANIE Z POWODU ŚWIĄT !!! ) ew. ZAMIENIE ZA GIFT CS:GO !!!

 

Informacje na temat settów ( demko itp. )

 

Settings by unrealhax :

 http://www.cshacked.pl/paid-sick-legit-settings-hl1-video-t52794/

Settings by kabcun7331 - Dam broń dla testu jak będzie trzeba !!

 

Settings by KoWaL  - Dam broń dla testu jak będzie trzeba !!

 

 

                      OSOBY ZAINTERESOWANE KUPNEM PISZĄ GG : 50441618

 

             

Odnośnik do komentarza

ALE SŁABE MASZ TE SETY

 

                                                                             [Anti_Cheat_Protection]
     
                                                                       Anti_Cheat_Protection.Process.0 = NULL
     
[Aimbot]
     
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
     
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
     

Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 0


Aimbot.Kill.Delay = 0
Aimbot.Kill.CalcDrop = 0

     
Aimbot.PanicKey = F10

     
[Visuals]
     
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 0
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 0
Visuals.Fullbright = 0
Visuals.Check.Visible = 0
     

[bunnyHop]
     
BunnyHop.Active = 0
BunnyHop.Key = SPACE
     
[Removals]
     
Removals.NoSmoke.Active = 1
Removals.NoFlash.Active = 1
       

[speedHack]
     
SpeedHack.Value = 113131331
SpeedHack.Active.Mode = 2
SpeedHack.Active.Key = null
     

[ingame_Radar]
     
Ingame_Radar.Active = 0
Ingame_Radar.Color = 2
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
 
 
[Weapon_Settings]
 
weapon.usp.active = 1,1,1
weapon.usp.autowall = 1
weapon.usp.detection = 0.02,0.04,0.03
weapon.usp.bullet.control = 4,3,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 3,2,3
weapon.usp.fov.x = 17,17,18
weapon.usp.fov.y = 17,17,18
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = -1
weapon.usp.hitbox.stand.height.correction = -1
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 0
weapon.usp.norecoil.value = 0
     
 
weapon.m3.active = 1,1,1
weapon.m3.autowall = 1
weapon.m3.detection = 10,10,10
weapon.m3.bullet.control = 6,6,6
weapon.m3.humanize.trigger = 1
weapon.m3.smooth = 4,4,4
weapon.m3.fov.x = 35,30,30
weapon.m3.fov.y = 35,30,38
weapon.m3.hitbox.duck = 11,11,11
weapon.m3.hitbox.stand = 11,11,11
weapon.m3.hitbox.duck.height.correction = -1
weapon.m3.hitbox.stand.height.correction = -1
weapon.m3.norecoil.mode = 0
weapon.m3.norecoil.inaimbot = 0
weapon.m3.norecoil.value = 4,5,8
   
     
weapon.glock.active = 1,1,1
weapon.glock.autowall = 1
weapon.glock.detection = 0.07,0.09,0.09
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 0
weapon.glock.smooth = 2.2,2,3.9
weapon.glock.fov.x = 30,20,40
weapon.glock.fov.y = 30,20,40
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = -1
weapon.glock.hitbox.stand.height.correction = -1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 1,1,1
     
     
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 1
weapon.deagle.detection = 0.02,0.03,0.02
weapon.deagle.bullet.control = 2,3,4
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 3,2,3
weapon.deagle.fov.x = 20,30,30
weapon.deagle.fov.y = 20,30,30
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
               
     
weapon.galil.active = 1,1,1
weapon.galil.autowall = 1
weapon.galil.detection = 0.3,0.3,0.4
weapon.galil.bullet.control = 43,43,43
weapon.galil.humanize.trigger = 0
weapon.galil.smooth = 5.5,4.3,4.4
weapon.galil.fov.x = 25,27,29
weapon.galil.fov.y = 25,27,29
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 10,10,10
weapon.galil.hitbox.duck.height.correction = 0
weapon.galil.hitbox.stand.height.correction = 0
weapon.galil.norecoil.mode = 1
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 9,9,9
              
     
weapon.famas.active = 1,1,1
weapon.famas.autowall = 1
weapon.famas.detection = 0.5,0.1,0.3
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 5.1,3.7,5
weapon.famas.fov.x = 30,30,35
weapon.famas.fov.y = 30,30,35
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
                  
     
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 1
weapon.ak47.detection = 0.03,0.02,0.02
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 4,4,4
weapon.ak47.fov.x = 24,18,15
weapon.ak47.fov.y = 18,15,24
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
     
     
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.03,0.02,0.02
weapon.m4a1.bullet.control = 43,43,43
weapon.m4a1.humanize.trigger = 0
weapon.m4a1.smooth = 3,3,3
weapon.m4a1.fov.x = 15,17,19
weapon.m4a1.fov.y = 15,17,19
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = -1
weapon.m4a1.hitbox.stand.height.correction = -1
weapon.m4a1.norecoil.mode = 1
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 9.5,9.5,9.5
     
     
     
     
weapon.awp.active = 1,1,1
weapon.awp.autowall = 1
weapon.awp.detection = 0.05,0.06,0.08
weapon.awp.bullet.control = 9,9,9
weapon.awp.humanize.trigger = 0
weapon.awp.smooth = 5,5,5
weapon.awp.fov.x = 40,40,43
weapon.awp.fov.y = 40,40,43
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,11,11
weapon.awp.hitbox.duck.height.correction = -1
weapon.awp.hitbox.stand.height.correction = -1
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 9,9,9
     
     
     
     
weapon.scout.active = 1,1,1
weapon.scout.autowall = 1
weapon.scout.bullet.control = 0,0,0
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 4,4,4
weapon.scout.fov.x = 70,70,70
weapon.scout.fov.y = 70,70,70
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 1
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 9,9,9
     

weapon.g3sg1.active = 1,1,1
weapon.g3sg1.autowall = 1
weapon.g3sg1.detection = 0.05,0.1,0.4
weapon.g3sg1.bullet.control = 1,0,0
weapon.g3sg1.humanize.trigger = 1
weapon.g3sg1.smooth = 5,4,5
weapon.g3sg1.fov.x = 50,30,40
weapon.g3sg1.fov.y = 70,60,40
weapon.g3sg1.hitbox.duck = 11,11,11
weapon.g3sg1.hitbox.stand = 11,11,11
weapon.g3sg1.hitbox.duck.height.correction = -1
weapon.g3sg1.hitbox.stand.height.correction = -1
weapon.g3sg1.norecoil.mode = 0
weapon.g3sg1.norecoil.inaimbot = 1
weapon.g3sg1.norecoil.value = 7.8,7.8,7.8     
       
     
weapon.mac10.active = 1,1,1
weapon.mac10.autowall = 1
weapon.mac10.detection = 0.05,0.05,0.05
weapon.mac10.bullet.control = 4,4,4
weapon.mac10.humanize.trigger = 1
weapon.mac10.smooth = 3,4,1
weapon.mac10.fov.x = 36,45,34
weapon.mac10.fov.y = 36,45,34
weapon.mac10.hitbox.duck = 11,11,11
weapon.mac10.hitbox.stand = 11,11,11
weapon.mac10.hitbox.duck.height.correction = -1
weapon.mac10.hitbox.stand.height.correction = -1
weapon.mac10.norecoil.mode = 1
weapon.mac10.norecoil.inaimbot = 1
weapon.mac10.norecoil.value = 7.8,7.8,7.8
          
         
weapon.m249.active = 1,1,1
weapon.m249.autowall = 1
weapon.m249.detection = 0.15,0.08,0.05
weapon.m249.bullet.control = 3,3,3
weapon.m249.humanize.trigger = 1
weapon.m249.smooth = 4,4,3
weapon.m249.fov.x = 35,35,35
weapon.m249.fov.y = 35,35,35
weapon.m249.hitbox.duck = 11,11,11
weapon.m249.hitbox.stand = 11,11,11
weapon.m249.hitbox.duck.height.correction = 0
weapon.m249.hitbox.stand.height.correction = 0
weapon.m249.norecoil.mode = 0
weapon.m249.norecoil.inaimbot = 0
weapon.m249.norecoil.value = 9,9,8
     
     
weapon.fiveseven.active = 1,1,1
weapon.fiveseven.autowall = 1
weapon.fiveseven.detection = 0.05,0.05,0.05
weapon.fiveseven.bullet.control = 4,4,4
weapon.fiveseven.humanize.trigger = 1
weapon.fiveseven.smooth = 5,5,5
weapon.fiveseven.fov.x = 33,32,33
weapon.fiveseven.fov.y = 33,32,33
weapon.fiveseven.hitbox.duck = 11,11,11
weapon.fiveseven.hitbox.stand = 11,11,11
weapon.fiveseven.hitbox.duck.height.correction = 0
weapon.fiveseven.hitbox.stand.height.correction = 0
weapon.fiveseven.norecoil.mode = 1
weapon.fiveseven.norecoil.inaimbot = 1
weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
     
     
weapon.tmp.active = 1,1,1
weapon.tmp.autowall = 1
weapon.tmp.detection = 0.06,0.7,0.1
weapon.tmp.bullet.control = 0,0,0
weapon.tmp.humanize.trigger = 1
weapon.tmp.smooth = 2.6,2.6,2.6
weapon.tmp.fov.x = 42,38,33
weapon.tmp.fov.y = 42,38,33
weapon.tmp.hitbox.duck = 11,11,11
weapon.tmp.hitbox.stand = 11,11,11
weapon.tmp.hitbox.duck.height.correction = 0
weapon.tmp.hitbox.stand.height.correction = 0
weapon.tmp.norecoil.mode = 0
weapon.tmp.norecoil.inaimbot = 0
weapon.tmp.norecoil.value = 10,10,10
     
     
weapon.mp5.active = 1,1,1
weapon.mp5.autowall = 1
weapon.mp5.detection = 0.05,0.04,0.04
weapon.mp5.bullet.control = 0,0,0
weapon.mp5.humanize.trigger = 1
weapon.mp5.smooth = 2.6,3.6,2.6
weapon.mp5.fov.x = 32,32,32
weapon.mp5.fov.y = 32,32,32
weapon.mp5.hitbox.duck = 11,11,11
weapon.mp5.hitbox.stand = 11,11,11
weapon.mp5.hitbox.duck.height.correction = 0
weapon.mp5.hitbox.stand.height.correction = 0
weapon.mp5.norecoil.mode = 0
weapon.mp5.norecoil.inaimbot = 0
weapon.mp5.norecoil.value = 10,10,10
     
     
weapon.ump45.active = 1,1,1
weapon.ump45.autowall = 1
weapon.ump45.detection = 0.07,0.06,0.05
weapon.ump45.bullet.control = 5,4,5
weapon.ump45.humanize.trigger = 1
weapon.ump45.smooth = 2.6,2.6,2.6
weapon.ump45.fov.x = 42,48,41
weapon.ump45.fov.y = 42,41,47
weapon.ump45.hitbox.duck = 11,11,11
weapon.ump45.hitbox.stand = 11,11,11
weapon.ump45.hitbox.duck.height.correction = 0
weapon.ump45.hitbox.stand.height.correction = 0
weapon.ump45.norecoil.mode = 0
weapon.ump45.norecoil.inaimbot = 0
weapon.ump45.norecoil.value = 5,5,5
          
     
weapon.p90.active = 1,1,1
weapon.p90.autowall = 1
weapon.p90.detection = 0.07,0.06,0.05
weapon.p90.bullet.control = 5,4,5
weapon.p90.humanize.trigger = 1
weapon.p90.smooth = 2.6,2.6,2.6
weapon.p90.fov.x = 42,48,41
weapon.p90.fov.y = 42,41,47
weapon.p90.hitbox.duck = 11,11,11
weapon.p90.hitbox.stand = 11,11,11
weapon.p90.hitbox.duck.height.correction = -2
weapon.p90.hitbox.stand.height.correction = 0
weapon.p90.norecoil.mode = 0
weapon.p90.norecoil.inaimbot = 0
weapon.p90.norecoil.value = 10,10,10
         
     
weapon.xm1014.active = 1,1,1
weapon.xm1014.autowall = 1
weapon.xm1014.detection = 0.07,0.06,0.05
weapon.xm1014.bullet.control = -1,-1,-1
weapon.xm1014.humanize.trigger = 1
weapon.xm1014.smooth = 2.5,2.4,2.6
weapon.xm1014.fov.x = 45,35,53
weapon.xm1014.fov.y = 45,35,63
weapon.xm1014.hitbox.duck = 11,11,11
weapon.xm1014.hitbox.stand = 11,11,11
weapon.xm1014.hitbox.duck.height.correction = -1
weapon.xm1014.hitbox.stand.height.correction = -1
weapon.xm1014.norecoil.mode = 0
weapon.xm1014.norecoil.inaimbot = 0
weapon.xm1014.norecoil.value = 7.8,7.8,7.8

Odnośnik do komentarza

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.
×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Umieściliśmy na Twoim urządzeniu pliki cookie, aby pomóc Ci usprawnić przeglądanie strony. Możesz dostosować ustawienia plików cookie, w przeciwnym wypadku zakładamy, że wyrażasz na to zgodę. Regulamin. Polityka prywatności