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Posty opublikowane przez szalony39
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Ten sholematole czy jakos tak, się spieszyło mu i nie podał czegos hahaah
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te sety szejkuja ))
na ffa krvl ,na mixie zbanowany ac/bl
jakis dowod? XDDD
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Jak jesteś na tyle głupi, że będziesz strzelał przez 15 ścian to nie dostaniesz UB na AC i BL ^.^ Aimbot mode 1 to jest Pixel i jest czysty na demkach jak się wie co robi.
nie gram na esl tylko only sety
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Aimmode 1 w hl1 to pixel aimbot wiec chyba masz odpowiedź... ;-; Ale te sety full legit.
to znaczy jak ja widze z ciagnie za typem u mnie, to na hltv i force_hltv 1/4 nie widac tego tak?
i nie dostane bana na ac i bl?
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Chodzi mi o te sety : http://www.cshacked.pl/hl1-by-dead-legit-mocne-sety-t43281/
Pisze ze to jest pixel aimbot !
I pisze ze jest w ch*j legit
Czy to prawda ze nie widac na hltv/demko/force_hltv i w spowolnieniu?
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ZNACZY MAM ROZUMIEĆ:
PIXEL AIMBOT = KLAR HLTV/DEMO/FORCE_HLTV,1/4,1/2 TAK?
BEDZIE UB NA AC I BL?
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Chciałbym prosić o za******e sety do hl1, full auto i serie
Pod all bronie. Legit nie widac na hltv i force_hltv
Znaczy takie co bd ub na ac i bl )))
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Tobie sie nie chce a mi ma sie chciec?
Nie ogarniam jak to zobaczyć XDD
Proszę cię weź zobacz czy legit, force_hltv i hltv nie widać i czy na 1/2, 1/4 klar proszę
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A sam nie możesz zobaczyć czy widać czy nie widać?
Zbyt wielki wysiłek?
Lechu jako gold user powiedz mi czy widać :PP
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Jak rage to pro...
sie pytam czy klar hltv
, force_hltv i 1/4 nie widac nic.
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Zawsze będzie obracać, licz się z tym.
nie? bo adi robił aim_mode 2 ze nie obraca
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Te sety mowia ze sa legit pro pixel aimbot
[Anti_Cheat_Protection] Anti_Cheat_Protection.Process.0 = NULL [Aimbot] Aimbot.Active = 1 Aimbot.Mode = 1 Aimbot.InAttack = 0 Aimbot.Key = MOUSE1 Aimbot.DeathMatch = 0 Aimbot.Mouse.Disable = 0 Aimbot.InJump = 1 Aimbot.InDuck = 1 Aimbot.InStand = 1 Aimbot.AimingDuckTargets = 1 Aimbot.AimingJumpTargets = 1 Aimbot.Kill.Delay = 80 Aimbot.Kill.CalcDrop = 0 Aimbot.PanicKey = F10 Aimbot.NoShake = 1 Aimbot.NoSpread = 1 [Visuals] Visuals.Draw.Dot = 1 Visuals.Draw.Box = 1 Visuals.Draw.Fov = 0 Visuals.Draw.Lock = 0 Visuals.Draw.Teammates = 0 Visuals.Draw.Weapon = 1 Visuals.Fullbright = 0 Visuals.Check.Visible = 1 [BunnyHop] BunnyHop.Active = 1 [Removals] Removals.NoSmoke.Active = 0 Removals.NoFlash.Active = 1 Removals.NoFlash.Percentage = 200 [SpeedHack] SpeedHack.Value = 10000 SpeedHack.Active.Mode = 0 SpeedHack.Active.Key = SHIFT [Ingame_Radar] Ingame_Radar.Active = 1 Ingame_Radar.Color = 2 Ingame_Radar.HideRadar = 0 Ingame_Radar.Teammates = 0 Ingame_Radar.DeathZone = 0 [Weapon_Settings] weapon.usp.active = 1,1,1 weapon.usp.autowall = 1 weapon.usp.detection = 0.2,0.2,0.2 weapon.usp.bullet.control = 2,3,4 weapon.usp.humanize.trigger = 1 weapon.usp.smooth = 1,1,1 weapon.usp.fov.x = 52,52,52 weapon.usp.fov.y = 52,52,52 weapon.usp.hitbox.duck = 11,11,11 weapon.usp.hitbox.stand = 11,11,11 weapon.usp.hitbox.duck.height.correction = 3 weapon.usp.hitbox.stand.height.correction = 3 weapon.usp.norecoil.mode = 1 weapon.usp.norecoil.inaimbot = 1 weapon.usp.norecoil.value = 7.8,7.8,7.8 weapon.glock.active = 1,1,1 weapon.glock.autowall = 1 weapon.glock.detection = 0.01,0.01,0.01 weapon.glock.bullet.control = 1,1,1 weapon.glock.humanize.trigger = 1 weapon.glock.smooth = 1,1,2 weapon.glock.fov.x = 40,30,35 weapon.glock.fov.y = 40,30,35 weapon.glock.hitbox.duck = 11,11,11 weapon.glock.hitbox.stand = 11,11,11 weapon.glock.hitbox.duck.height.correction = 0 weapon.glock.hitbox.stand.height.correction = 0 weapon.glock.norecoil.mode = 0 weapon.glock.norecoil.inaimbot = 1 weapon.glock.norecoil.value = 10,10,10 weapon.deagle.active = 1,1,1 weapon.deagle.autowall = 0 weapon.deagle.detection = 0.05,0.05,0.05 weapon.deagle.bullet.control = 0,0,0 weapon.deagle.humanize.trigger = 1 weapon.deagle.smooth = 1,1,1 weapon.deagle.fov.x = 72,72,72 weapon.deagle.fov.y = 72,72,72 weapon.deagle.hitbox.duck = 11,11,11 weapon.deagle.hitbox.stand = 11,11,11 weapon.deagle.hitbox.duck.height.correction = 4 weapon.deagle.hitbox.stand.height.correction = 4 weapon.deagle.norecoil.mode = 0 weapon.deagle.norecoil.inaimbot = 1 weapon.deagle.norecoil.value = 7.8,7.8,7.8 weapon.galil.active = 1,1,1 weapon.galil.autowall = 0 weapon.galil.detection = 1,1,1 weapon.galil.bullet.control = 1,1,1 weapon.galil.humanize.trigger = 1 weapon.galil.smooth = 1,1,1 weapon.galil.fov.x = 42,36,36 weapon.galil.fov.y = 42,36,36 weapon.galil.hitbox.duck = 11,11,11 weapon.galil.hitbox.stand = 11,11,11 weapon.galil.hitbox.duck.height.correction = 3 weapon.galil.hitbox.stand.height.correction = 3 weapon.galil.norecoil.mode = 0 weapon.galil.norecoil.inaimbot = 0 weapon.galil.norecoil.value = 10,10,10 weapon.famas.active = 1,1,1 weapon.famas.autowall = 0 weapon.famas.detection = 0.1,0.05,0.05 weapon.famas.bullet.control = 9,6,2 weapon.famas.humanize.trigger = 1 weapon.famas.smooth = 1,1,2 weapon.famas.fov.x = 100,35,29 weapon.famas.fov.y = 100,35,29 weapon.famas.hitbox.duck = 11,11,11 weapon.famas.hitbox.stand = 11,11,11 weapon.famas.hitbox.duck.height.correction = 3 weapon.famas.hitbox.stand.height.correction = 3 weapon.famas.norecoil.mode = 1 weapon.famas.norecoil.inaimbot = 1 weapon.famas.norecoil.value = 7.8,7.8,7.8 weapon.ak47.active = 1,1,1 weapon.ak47.autowall = 0 weapon.ak47.detection = 0.15,0.08,0.05 weapon.ak47.bullet.control = 4,3,2 weapon.ak47.humanize.trigger = 1 weapon.ak47.smooth = 1,1,1 weapon.ak47.fov.x = 40,30,35 weapon.ak47.fov.y = 40,30,35 weapon.ak47.hitbox.duck = 11,11,11 weapon.ak47.hitbox.stand = 11,11,11 weapon.ak47.hitbox.duck.height.correction = 0 weapon.ak47.hitbox.stand.height.correction = 0 weapon.ak47.norecoil.mode = 1 weapon.ak47.norecoil.inaimbot = 1 weapon.ak47.norecoil.value = 7.8,7.8,7.8 weapon.m4a1.active = 1,1,1 weapon.m4a1.autowall = 0 weapon.m4a1.detection = 0.15,0.08,0.05 weapon.m4a1.bullet.control = 3,3,3 weapon.m4a1.humanize.trigger = 1 weapon.m4a1.smooth = 1,1,1 weapon.m4a1.fov.x = 25,30,25 weapon.m4a1.fov.y = 25,25,25 weapon.m4a1.hitbox.duck = 11,11,11 weapon.m4a1.hitbox.stand = 11,11,11 weapon.m4a1.hitbox.duck.height.correction = 0 weapon.m4a1.hitbox.stand.height.correction = 0 weapon.m4a1.norecoil.mode = 1 weapon.m4a1.norecoil.inaimbot = 1 weapon.m4a1.norecoil.value = 7.8,7.8,7.8 weapon.awp.active = 1,1,1 weapon.awp.autowall = 0 weapon.awp.detection = 0.05,0.05,0.05 weapon.awp.bullet.control = 4,4,4 weapon.awp.humanize.trigger = 1 weapon.awp.smooth = 1,1,1 weapon.awp.fov.x = 200,200,200 weapon.awp.fov.y = 200,200,200 weapon.awp.hitbox.duck = 9,9,9 weapon.awp.hitbox.stand = 9,9,9 weapon.awp.hitbox.duck.height.correction = 0 weapon.awp.hitbox.stand.height.correction = 0 weapon.awp.norecoil.mode = 1 weapon.awp.norecoil.inaimbot = 1 weapon.awp.norecoil.value = 7.8,7.8,7.8 weapon.scout.active = 1,1,1 weapon.scout.autowall = 0 weapon.scout.detection = 0.05,0.05,0.05 weapon.scout.bullet.control = 4,4,4 weapon.scout.humanize.trigger = 1 weapon.scout.smooth = 1,1,1 weapon.scout.fov.x = 200,200,200 weapon.scout.fov.y = 200,200,200 weapon.scout.hitbox.duck = 11,11,11 weapon.scout.hitbox.stand = 11,11,11 weapon.scout.hitbox.duck.height.correction = 0 weapon.scout.hitbox.stand.height.correction = 0 weapon.scout.norecoil.mode = 0 weapon.scout.norecoil.inaimbot = 1 weapon.scout.norecoil.value = 7.8,7.8,7.8 weapon.mp5.active = 1,1,1 weapon.mp5.autowall = 1 weapon.mp5.detection = 0.15,0.08,0.06 weapon.mp5.bullet.control = 4,3,2 weapon.mp5.humanize.trigger = 1 weapon.mp5.smooth = 1,1,1 weapon.mp5.fov.x = 31,31,31 weapon.mp5.fov.y = 31,31,31 weapon.mp5.hitbox.duck = 11,11,11 weapon.mp5.hitbox.stand = 11,11,11 weapon.mp5.hitbox.duck.height.correction = 0 weapon.mp5.hitbox.stand.height.correction = 0 weapon.mp5.norecoil.mode = 1 weapon.mp5.norecoil.inaimbot = 1 weapon.mp5.norecoil.value = 7.8,7.8,7.8 weapon.g3sg1.active = 1,1,1 weapon.g3sg1.autowall = 1 weapon.g3sg1.detection = 0.05,0.05,0.05 weapon.g3sg1.bullet.control = 4,4,4 weapon.g3sg1.humanize.trigger = 1 weapon.g3sg1.smooth = 1,1,1 weapon.g3sg1.fov.x = 200,200,200 weapon.g3sg1.fov.y = 200,200,200 weapon.g3sg1.hitbox.duck = 11,11,11 weapon.g3sg1.hitbox.stand = 11,11,11 weapon.g3sg1.hitbox.duck.height.correction = 0 weapon.g3sg1.hitbox.stand.height.correction = 0 weapon.g3sg1.norecoil.mode = 1 weapon.g3sg1.norecoil.inaimbot = 1 weapon.g3sg1.norecoil.value = 7.8,7.8,7.8 weapon.sg550.active = 1,1,1 weapon.sg550.autowall = 1 weapon.sg550.detection = 0.05,0.05,0.05 weapon.sg550.bullet.control = 4,4,4 weapon.sg550.humanize.trigger = 1 weapon.sg550.smooth = 1,1,1 weapon.sg550.fov.x = 200,200,200 weapon.sg550.fov.y = 200,200,200 weapon.sg550.hitbox.duck = 11,11,11 weapon.sg550.hitbox.stand = 11,11,11 weapon.sg550.hitbox.duck.height.correction = 0 weapon.sg550.hitbox.stand.height.correction = 0 weapon.sg550.norecoil.mode = 1 weapon.sg550.norecoil.inaimbot = 1 weapon.sg550.norecoil.value = 7.8,7.8,7.8 weapon.aug.active = 1,1,1 weapon.aug.autowall = 1 weapon.aug.detection = 0.05,0.05,0.05 weapon.aug.bullet.control = 4,4,4 weapon.aug.humanize.trigger = 1 weapon.aug.smooth = 1,1,1 weapon.aug.fov.x = 30,29,29 weapon.aug.fov.y = 30,29,29 weapon.aug.hitbox.duck = 11,11,11 weapon.aug.hitbox.stand = 11,11,11 weapon.aug.hitbox.duck.height.correction = 0 weapon.aug.hitbox.stand.height.correction = 0 weapon.aug.norecoil.mode = 1 weapon.aug.norecoil.inaimbot = 1 weapon.aug.norecoil.value = 7.8,7.8,7.8 weapon.p90.active = 1,1,1 weapon.p90.autowall = 1 weapon.p90.detection = 0.05,0.05,0.05 weapon.p90.bullet.control = 4,4,4 weapon.p90.humanize.trigger = 1 weapon.p90.smooth = 1,1,1 weapon.p90.fov.x = 28,27,26 weapon.p90.fov.y = 28,27,26 weapon.p90.hitbox.duck = 11,11,11 weapon.p90.hitbox.stand = 11,11,11 weapon.p90.hitbox.duck.height.correction = 0 weapon.p90.hitbox.stand.height.correction = 0 weapon.p90.norecoil.mode = 1 weapon.p90.norecoil.inaimbot = 1 weapon.p90.norecoil.value = 7.8,7.8,7.8 weapon.tmp.active = 1,1,1 weapon.tmp.autowall = 1 weapon.tmp.detection = 0.05,0.05,0.05 weapon.tmp.bullet.control = 4,4,4 weapon.tmp.humanize.trigger = 1 weapon.tmp.smooth = 1,1,1 weapon.tmp.fov.x = 26,25,25 weapon.tmp.fov.y = 25,25,25 weapon.tmp.hitbox.duck = 11,11,11 weapon.tmp.hitbox.stand = 11,11,11 weapon.tmp.hitbox.duck.height.correction = 0 weapon.tmp.hitbox.stand.height.correction = 0 weapon.tmp.norecoil.mode = 1 weapon.tmp.norecoil.inaimbot = 1 weapon.tmp.norecoil.value = 7.8,7.8,7.8 weapon.sg552.active = 1,1,1 weapon.sg552.autowall = 1 weapon.sg552.detection = 0.05,0.05,0.05 weapon.sg552.bullet.control = 4,4,4 weapon.sg552.humanize.trigger = 1 weapon.sg552.smooth = 1,1,1 weapon.sg552.fov.x = 28,27,27 weapon.sg552.fov.y = 28,27,27 weapon.sg552.hitbox.duck = 11,11,11 weapon.sg552.hitbox.stand = 11,11,11 weapon.sg552.hitbox.duck.height.correction = 0 weapon.sg552.hitbox.stand.height.correction = 0 weapon.sg552.norecoil.mode = 1 weapon.sg552.norecoil.inaimbot = 1 weapon.sg552.norecoil.value = 7.8,7.8,7.8 weapon.m3.active = 1,1,1 weapon.m3.autowall = 1 weapon.m3.detection = 0.05,0.05,0.05 weapon.m3.bullet.control = 4,4,4 weapon.m3.humanize.trigger = 1 weapon.m3.smooth = 1,1,1 weapon.m3.fov.x = 22,21,22 weapon.m3.fov.y = 22,21,22 weapon.m3.hitbox.duck = 11,11,11 weapon.m3.hitbox.stand = 11,11,11 weapon.m3.hitbox.duck.height.correction = 0 weapon.m3.hitbox.stand.height.correction = 0 weapon.m3.norecoil.mode = 1 weapon.m3.norecoil.inaimbot = 1 weapon.m3.norecoil.value = 7.8,7.8,7.8 weapon.mac10.active = 1,1,1 weapon.mac10.autowall = 1 weapon.mac10.detection = 0.05,0.05,0.05 weapon.mac10.bullet.control = 4,4,4 weapon.mac10.humanize.trigger = 1 weapon.mac10.smooth = 1,1,1 weapon.mac10.fov.x = 26,25,24 weapon.mac10.fov.y = 26,25,24 weapon.mac10.hitbox.duck = 11,11,11 weapon.mac10.hitbox.stand = 11,11,11 weapon.mac10.hitbox.duck.height.correction = 0 weapon.mac10.hitbox.stand.height.correction = 0 weapon.mac10.norecoil.mode = 1 weapon.mac10.norecoil.inaimbot = 1 weapon.mac10.norecoil.value = 7.8,7.8,7.8 weapon.ump45.active = 1,1,1 weapon.ump45.autowall = 1 weapon.ump45.detection = 0.05,0.05,0.05 weapon.ump45.bullet.control = 4,4,4 weapon.ump45.humanize.trigger = 1 weapon.ump45.smooth = 1,1,1 weapon.ump45.fov.x = 26,25,24 weapon.ump45.fov.y = 26,25,24 weapon.ump45.hitbox.duck = 11,11,11 weapon.ump45.hitbox.stand = 11,11,11 weapon.ump45.hitbox.duck.height.correction = 0 weapon.ump45.hitbox.stand.height.correction = 0 weapon.ump45.norecoil.mode = 1 weapon.ump45.norecoil.inaimbot = 1 weapon.ump45.norecoil.value = 7.8,7.8,7.8 weapon.m249.active = 1,1,1 weapon.m249.autowall = 1 weapon.m249.detection = 0.05,0.05,0.05 weapon.m249.bullet.control = 4,4,4 weapon.m249.humanize.trigger = 1 weapon.m249.smooth = 1,1,1 weapon.m249.fov.x = 30,28,27 weapon.m249.fov.y = 30,28,27 weapon.m249.hitbox.duck = 11,11,11 weapon.m249.hitbox.stand = 11,11,11 weapon.m249.hitbox.duck.height.correction = 0 weapon.m249.hitbox.stand.height.correction = 0 weapon.m249.norecoil.mode = 1 weapon.m249.norecoil.inaimbot = 1 weapon.m249.norecoil.value = 7.8,7.8,7.8 weapon.xm1014.active = 1,1,1 weapon.xm1014.autowall = 1 weapon.xm1014.detection = 0.05,0.05,0.05 weapon.xm1014.bullet.control = 4,4,4 weapon.xm1014.humanize.trigger = 1 weapon.xm1014.smooth = 1,1,1 weapon.xm1014.fov.x = 22,22,22 weapon.xm1014.fov.y = 22,22,22 weapon.xm1014.hitbox.duck = 11,11,11 weapon.xm1014.hitbox.stand = 11,11,11 weapon.xm1014.hitbox.duck.height.correction = 0 weapon.xm1014.hitbox.stand.height.correction = 0 weapon.xm1014.norecoil.mode = 1 weapon.xm1014.norecoil.inaimbot = 1 weapon.xm1014.norecoil.value = 7.8,7.8,7.8 weapon.knife.active = 1,1,1 weapon.knife.autowall = 0 weapon.knife.detection = 0.05,0.05,0.05 weapon.knife.bullet.control = 4,4,4 weapon.knife.humanize.trigger = 1 weapon.knife.smooth = 1,1,1 weapon.knife.fov.x = 25,16,16 weapon.knife.fov.y = 25,16,16 weapon.knife.hitbox.duck = 11,11,11 weapon.knife.hitbox.stand = 11,11,11 weapon.knife.hitbox.duck.height.correction = 0 weapon.knife.hitbox.stand.height.correction = 0 weapon.knife.norecoil.mode = 1 weapon.knife.norecoil.inaimbot = 1 weapon.knife.norecoil.value = 7.8,7.8,7.8 weapon.fiveseven.active = 1,1,1 weapon.fiveseven.autowall = 1 weapon.fiveseven.detection = 0.05,0.05,0.05 weapon.fiveseven.bullet.control = 4,4,4 weapon.fiveseven.humanize.trigger = 1 weapon.fiveseven.smooth = 1,1,1 weapon.fiveseven.fov.x = 33,32,33 weapon.fiveseven.fov.y = 33,32,33 weapon.fiveseven.hitbox.duck = 11,11,11 weapon.fiveseven.hitbox.stand = 11,11,11 weapon.fiveseven.hitbox.duck.height.correction = 0 weapon.fiveseven.hitbox.stand.height.correction = 0 weapon.fiveseven.norecoil.mode = 1 weapon.fiveseven.norecoil.inaimbot = 1 weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
To prawda? ze legit?
klar na hltv i force_hltv i w 1/4? XDDD
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Całe życie na odpale latasz a nie potrafisz rozróżnić setów...
@TOP SETY RAGE ! Aimmode2 nie zrobisz legit tyle w temacie.
adi dawał mi aim_mode 2 [full legit]
nie obracało ale się ch****o grało XDDD
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Dla ciebie też warn za bezsensowne spamowanie tematami A tak btw. powiedz czy choć troszkę aimingu masz bo nie wiem co Ci polecić... Lecz po tobie widzę, że oczekujesz fov 70 smooth 1...
Mam aiming, umiem celować oczekuje fov 25? XDD
smooth 0? XDDD
NIE WIEM JUZ SAM XDD
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zagraj a sie przekonasz
PS wiecej tych tematow załóż , BEKA =D
XDDDD
MUSZE ZOBACZYC KTORE NAJLEPSZE WEDŁUG OPINI XDDD
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Siemanko przerobi ktoś te stety aim_mode2 http://www.cshacked.pl/hl1-settings-by-lambada1337-aimmode-2-t45345/
By nie obracały? )
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Jeśli szukasz za***istych setów to polecam te :
http://www.cshacked.pl/hl1-settings-by-lambada1337-aimmode-2-t45345/
Od razu piszę że za nie dostałem AC i BL bo czasami obraca ale pesty siadają boskie !
Co ty pi*******z <-- za przeproszeniem patrz
AC I BL JEST MÓJ <3
http://blacklisted.pl/app15098,steam_0:1:98431195.html
http://blacklisted.pl/app15122,steam_0:1:98431195.html
www.anticheat.pl/zgloszenie/pokaz/17644
XDDDDDDDDDDDDDDDDD
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[Anti_Cheat_Protection]
Anti_Cheat_Protection.Process.0 = NULL
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 2
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 0
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = F10
[Visuals]
Visuals.Draw.Dot = 1
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 0
Visuals.Check.Visible = 1
[bunnyHop]
BunnyHop.Active = 0
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 0
Removals.NoFlash.Percentage = 250
[speedHack]
SpeedHack.Value = 10000
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = SHIFT
[ingame_Radar]
Ingame_Radar.Active = 0
Ingame_Radar.Color = 0
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.2,0.2,0.2
weapon.usp.bullet.control = 2,3,4
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,30,25
weapon.usp.fov.y = 45,30,25
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 1
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 55,55,55
weapon.glock.fov.y = 55,55,55
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.03,0.02,0.02
weapon.deagle.bullet.control = 1,1,1
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1,1,1
weapon.deagle.fov.x = 75,75,75
weapon.deagle.fov.y = 75,75,75
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = -1
weapon.deagle.hitbox.stand.height.correction = -1
weapon.deagle.norecoil.mode = 1
weapon.deagle.norecoil.inaimbot = 1
weapon.deagle.norecoil.value = 10,10,10
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 1,1,1
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 2,2,2
weapon.galil.fov.x = 50,30,25
weapon.galil.fov.y = 50,30,25
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = 3
weapon.galil.hitbox.stand.height.correction = 3
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.1,0.05,0.05
weapon.famas.bullet.control = 9,6,2
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1,3,3
weapon.famas.fov.x = 100,50,25
weapon.famas.fov.y = 100,50,25
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 3
weapon.famas.hitbox.stand.height.correction = 3
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.15,0.08,0.05
weapon.ak47.bullet.control = 4,3,2
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 2,2,2
weapon.ak47.fov.x = 70,50,35
weapon.ak47.fov.y = 70,50,35
weapon.ak47.hitbox.duck = 11,10,11
weapon.ak47.hitbox.stand = 11,10,11
weapon.ak47.hitbox.duck.height.correction = 0
weapon.ak47.hitbox.stand.height.correction = 0
weapon.ak47.norecoil.mode = 0
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 7.8,7.8,7.8
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 0
weapon.m4a1.detection = 0.15,0.08,0.05
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2,2,2
weapon.m4a1.fov.x = 75,75,75
weapon.m4a1.fov.y = 75,75,75
weapon.m4a1.hitbox.duck = 11,10,11
weapon.m4a1.hitbox.stand = 11,10,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.05
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 1,1,1
weapon.awp.fov.x = 1000,500,300
weapon.awp.fov.y = 1000,500,300
weapon.awp.hitbox.duck = 10,11,10
weapon.awp.hitbox.stand = 10,11,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 1
weapon.awp.norecoil.inaimbot = 1
weapon.awp.norecoil.value = 0,0,0
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.05,0.05,0.05
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 1
weapon.scout.smooth = 1,1,1
weapon.scout.fov.x = 1000,500,300
weapon.scout.fov.y = 1000,500,300
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.80 -
[Anti_Cheat_Protection]Anti_Cheat_Protection.Process.0 = NULL
[Aimbot]
Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 70
Aimbot.Kill.CalcDrop = 0
Aimbot.PanicKey = MOUSE4
[Visuals]
Visuals.Draw.Dot = 0
Visuals.Draw.Box = 1
Visuals.Draw.Fov = 0
Visuals.Draw.Lock = 0
Visuals.Draw.Teammates = 0
Visuals.Draw.Weapon = 1
Visuals.Fullbright = 1
Visuals.Check.Visible = 1
[bunnyHop]
BunnyHop.Active = 1
BunnyHop.Key = SPACE
[Removals]
Removals.NoSmoke.Active = 0
Removals.NoFlash.Active = 1
Removals.NoFlash.Percentage = 30
[speedHack]
SpeedHack.Value = 0
SpeedHack.Active.Mode = 0
SpeedHack.Active.Key = NULL
[ingame_Radar]
Ingame_Radar.Active = 1
Ingame_Radar.Color = 2
Ingame_Radar.HideRadar = 0
Ingame_Radar.Teammates = 0
Ingame_Radar.DeathZone = 0
[Weapon_Settings]
weapon.usp.active = 1,1,1
weapon.usp.autowall = 0
weapon.usp.detection = 0.08,0.08,0.08
weapon.usp.bullet.control = 2,2,2
weapon.usp.humanize.trigger = 1
weapon.usp.smooth = 1,1,1
weapon.usp.fov.x = 45,45,45
weapon.usp.fov.y = 45,45,45
weapon.usp.hitbox.duck = 11,11,11
weapon.usp.hitbox.stand = 11,11,11
weapon.usp.hitbox.duck.height.correction = 3
weapon.usp.hitbox.stand.height.correction = 3
weapon.usp.norecoil.mode = 0
weapon.usp.norecoil.inaimbot = 1
weapon.usp.norecoil.value = 7.8,7.8,7.8
weapon.glock.active = 1,1,1
weapon.glock.autowall = 0
weapon.glock.detection = 0.04,0.04,0.04
weapon.glock.bullet.control = 2,2,2
weapon.glock.humanize.trigger = 1
weapon.glock.smooth = 1.1,1.1,1.1
weapon.glock.fov.x = 77,77,77
weapon.glock.fov.y = 77,77,77
weapon.glock.hitbox.duck = 11,11,11
weapon.glock.hitbox.stand = 11,11,11
weapon.glock.hitbox.duck.height.correction = 1
weapon.glock.hitbox.stand.height.correction = 1
weapon.glock.norecoil.mode = 0
weapon.glock.norecoil.inaimbot = 0
weapon.glock.norecoil.value = 7,7,7
weapon.deagle.active = 1,1,1
weapon.deagle.autowall = 0
weapon.deagle.detection = 0.7,0.7,0.7
weapon.deagle.bullet.control = 0,0,0
weapon.deagle.humanize.trigger = 1
weapon.deagle.smooth = 1.5,1.5,1.5
weapon.deagle.fov.x = 50,50,50
weapon.deagle.fov.y = 50,50,50
weapon.deagle.hitbox.duck = 11,11,11
weapon.deagle.hitbox.stand = 11,11,11
weapon.deagle.hitbox.duck.height.correction = 1
weapon.deagle.hitbox.stand.height.correction = 1
weapon.deagle.norecoil.mode = 0
weapon.deagle.norecoil.inaimbot = 0
weapon.deagle.norecoil.value = 7.8,7.8,7.8
weapon.galil.active = 1,1,1
weapon.galil.autowall = 0
weapon.galil.detection = 0.04,0.04,0.04
weapon.galil.bullet.control = 1,1,1
weapon.galil.humanize.trigger = 1
weapon.galil.smooth = 1.1,1.1,1.1
weapon.galil.fov.x = 56,56,56
weapon.galil.fov.y = 56,56,56
weapon.galil.hitbox.duck = 11,11,11
weapon.galil.hitbox.stand = 11,11,11
weapon.galil.hitbox.duck.height.correction = -1
weapon.galil.hitbox.stand.height.correction = -1
weapon.galil.norecoil.mode = 0
weapon.galil.norecoil.inaimbot = 0
weapon.galil.norecoil.value = 10,10,10
weapon.famas.active = 1,1,1
weapon.famas.autowall = 0
weapon.famas.detection = 0.03,0.03,0.02
weapon.famas.bullet.control = 1,1,1
weapon.famas.humanize.trigger = 1
weapon.famas.smooth = 1.7,1.7,1.7
weapon.famas.fov.x = 50,46,43
weapon.famas.fov.y = 50,46,43
weapon.famas.hitbox.duck = 11,11,11
weapon.famas.hitbox.stand = 11,11,11
weapon.famas.hitbox.duck.height.correction = 2
weapon.famas.hitbox.stand.height.correction = 2
weapon.famas.norecoil.mode = 0
weapon.famas.norecoil.inaimbot = 0
weapon.famas.norecoil.value = 7.8,7.8,7.8
weapon.ak47.active = 1,1,1
weapon.ak47.autowall = 0
weapon.ak47.detection = 0.1,0.1,0.05
weapon.ak47.bullet.control = 1,1,1
weapon.ak47.humanize.trigger = 1
weapon.ak47.smooth = 1,1,1
weapon.ak47.fov.x = 80,80,80
weapon.ak47.fov.y = 80,80,80
weapon.ak47.hitbox.duck = 11,11,11
weapon.ak47.hitbox.stand = 11,11,11
weapon.ak47.hitbox.duck.height.correction = -1
weapon.ak47.hitbox.stand.height.correction = -1
weapon.ak47.norecoil.mode = 1
weapon.ak47.norecoil.inaimbot = 1
weapon.ak47.norecoil.value = 10,10,10
weapon.m4a1.active = 1,1,1
weapon.m4a1.autowall = 1
weapon.m4a1.detection = 0.03,0.03,0.02
weapon.m4a1.bullet.control = 3,3,3
weapon.m4a1.humanize.trigger = 1
weapon.m4a1.smooth = 2.1,2.1,2.1
weapon.m4a1.fov.x = 83,83,56
weapon.m4a1.fov.y = 83,83,56
weapon.m4a1.hitbox.duck = 11,11,11
weapon.m4a1.hitbox.stand = 11,11,11
weapon.m4a1.hitbox.duck.height.correction = 0
weapon.m4a1.hitbox.stand.height.correction = 0
weapon.m4a1.norecoil.mode = 0
weapon.m4a1.norecoil.inaimbot = 1
weapon.m4a1.norecoil.value = 7.8,7.8,7.8
weapon.awp.active = 1,1,1
weapon.awp.autowall = 0
weapon.awp.detection = 0.05,0.05,0.03
weapon.awp.bullet.control = 4,4,4
weapon.awp.humanize.trigger = 1
weapon.awp.smooth = 2,2,2
weapon.awp.fov.x = 750,750,750
weapon.awp.fov.y = 750,750,750
weapon.awp.hitbox.duck = 10,10,10
weapon.awp.hitbox.stand = 10,10,10
weapon.awp.hitbox.duck.height.correction = 0
weapon.awp.hitbox.stand.height.correction = 0
weapon.awp.norecoil.mode = 0
weapon.awp.norecoil.inaimbot = 0
weapon.awp.norecoil.value = 7.8,7.8,7.8
weapon.scout.active = 1,1,1
weapon.scout.autowall = 0
weapon.scout.detection = 0.03,0.03,0.04
weapon.scout.bullet.control = 4,4,4
weapon.scout.humanize.trigger = 0
weapon.scout.smooth = 0,0,0
weapon.scout.fov.x = 1000,1000,1000
weapon.scout.fov.y = 1337,1337,1337
weapon.scout.hitbox.duck = 11,11,11
weapon.scout.hitbox.stand = 11,11,11
weapon.scout.hitbox.duck.height.correction = 0
weapon.scout.hitbox.stand.height.correction = 0
weapon.scout.norecoil.mode = 0
weapon.scout.norecoil.inaimbot = 0
weapon.scout.norecoil.value = 7.8,7.8,7.80 -
ile masz lat ? puknij się w głowe pozdrawiam.
Warn dla cb pozdrawiam <3
0 -
Dobre są te sety na mixy/cw/mieszance?
Opor?
I czy legit full, nie widac na hltv? , force_hltv tez klar?
0 -
Chciałbym prosić aby ktoś zrobił sety na hl1 pod pestki i spraye. 100% oporu znaczy zeby czasem mnie zabili ale bym czesto trafial i miał git staty XDD
PO PROSTU za******e STATY JAKICH NIKT NIE MA
MOGĄ BYC PRIVATE
MOJA ROZDZIAŁKA : 640X480
CZUŁOSC : 5,4
Aiming w łapie jest (y)
Za dobre sety daje "+"
Komentarze pt: Masz cała mase i podajecie link do setow jest ignor
Czekam
0
- Poprzednia
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- Dalej
- Strona 3 z 7
HL1 Legit (CW/MIX) Settings by Lambada1337 -->> LEGIT KLAR HLTV? <--
w Konfiguracja cheatów - Pytania / poszukuje
Opublikowano
http://www.cshacked.pl/hl1-legit-cwmix-settings-by-lambada1337-t45595/
Czy te sety są klar na hltv, force_hltv i 1/4?
nie dostane ac i bl? )
Bo nowy steam mam hłe hłe hłe