Jest to skrypt w postaci AHK i są niewykrywalne.
FUNKCJE:
- AUTOMATYCZNE KONTROLOWANIE SPRAY (tylko na AK-47) [AK-47 RECOIL]
Kontroluje odrzut podczas klikania przycisku myszki MOUSE1. Spróbuję zrobić to ze wszystkimi broniami więc gdy chcecie inną broń kliknijcie przycisk F7.
- TIGGERBOT (PixelBot)
Przytrzymaj przycisk myszy MOUSE4. Nie poruszaj się myszką bo w przeciwnym razie będzie strzelać natychmiast, ponieważ pixelboty reagują na zmiany pikseli w twoim celowniku
UŻYCIE:
- Pobierz AHK (AutoHotkey)
- Utwórz na pulpicie skrypt (kliknij prawym przyciskiem myszy -> Nowy -> AutoHotkey Script
- Skopiuj kod który masz poniżej. Wklej ten kod do skryptu i go zapisz.
- Uruchom go
PRZYCISKI:
F5 - AK-47 Recoil
F6 - TiggerBot (użyj też MOUSE4)
F7 - AK-47 Recoil oraz TiggerBot
F8 - Wyłączanie skryptu całkowicie
SKRYPT:
;Settings rec
sens:=2.2
;Settings Trigg
senstrig:=20
delz:=10
holdtiem:=250
crossset:=2
;color split
SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)
{
Red := RGBColor >> 16 & 0xFF
Green := RGBColor >> 8 & 0xFF
Blue := RGBColor & 0xFF
}
SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue)
{
Red := BGRColor & 0xFF
Green := BGRColor >> 8 & 0xFF
Blue := BGRColor >> 16 & 0xFF
}
;Key binds
key_AK:="F5"
key_Trigg:="F6"
key_Standby:="F7"
key_Terminate:="F8"
key_pause:="xbutton2"
key_shoot:="LButton"
;Modifier
modifier:=2.52/sens
;Main loop
loop {
sleep 1
;Menu handling
;AK-47
if GetKeyState(key_AK)
{
ak:=true
humanizer:=3.8
waitdivider:=4.7
}
if GetKeyState(key_Trigg)
{
trigger:=true
}
if GetKeyState(key_Terminate)
{
sleep 2000
ExitApp
}
if GetKeyState(key_pause)
{
sleep 3000
}
if GetKeyState(key_Standby)
{
ak:=false
trigger:=false
}
;Beta trigger
if !GetKeyState("XButton1") && trigger==true
{
sleep 50
MouseGetPos, oneX, oneY
PixelGetColor, colorone, oneX+crossset, oneY+crossset
SplitRGBColor(colorone, oneRed, oneGreen, oneBlue)
}
if GetKeyState("XButton1") && trigger==true
{
sleep 1
MouseGetPos, twoX, twoY
PixelGetColor, colortwo, twoX+crossset, twoY+crossset
SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)
if (((oneRed-sens)<=twoRed) && ((oneRed+sens)<=twoRed)) or (((oneRed-sens)>=twoRed) && ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)<=twoGreen) && ((oneGreen+sens)<=twoGreen)) or (((oneGreen-sens)>=twoGreen) && ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)<=twoBlue) && ((oneBlue+sens)<=twoBlue)) or (((oneBlue-sens)>=twoBlue) && ((oneBlue+sens)>=twoBlue))
{
sleep delz
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep holdtiem
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
}
;NoRecoil
if GetKeyState(key_shoot)
{
;AK-47
if ak
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 50
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-14/humanizer*modifier, 1/humanizer*modifier)
if !GetKeyState(key_shoot)
break
sleep 80
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
}
}
;Pistol
return
move(x, y, times=1, sleep=0)
{
Loop, %times%
{
DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
if sleep
Sleep, %sleep%
}
}
Mam nadzieję że się przyjmie ;p.